*If you are on this page, you should have mastered at least the first few techniques on the Chi Page.*
Air is the element of freedom. The key to Air Bending is flexibility, and finding and following the path of least resistence. Air Bending is the manipulation of gases, such as oxygen, carbon dioxide, nitrogen, etc. When we Air Bend, we are bending many types of gasses that we can't even see. It doesn't matter what gas you are Bending, it's still considered Air Bending. It is an amazing skill to use. I would say some great skills you can do out of Air Bending is hovering, flying, air blast, air ball, and air dome. Through Air Bending, you will be able to do many things in your average life. Lets begin:
Linking with the Air: (Use this skill with most Air Bending techniques) In this lesson, you will do what's called an Air Meditation, which is imagining yourself in the air and watching the air as a type of liquid around you. You can make it any color you want, but I recommend white. After you have done so, keep your eyes closed and imagine the air creating links with your palms, visualize 5 links connecting to your palm on each hand. Picture the air circulating throughout your body. Don't tug or pull it 'cause the links may break. Now, slowly and smoothly start moving your hand. When you do so, you should feel the air circulating throughout your palm. It's an awesome feeling, and it shouldn't take you long to master.
Air Control: Meditate, and meditate a lot. Performing Air Bending stretches the limits of your mind exponentially. If you do not meditate enough, you will get headaches, migranes, or in the worst case pass out. It is best to be fresh in the air while doing Air Bending. Pollution affects all forms of Air Bending because the more oxygen that gets to your brain the better, but it affects Air Bending the most because it can "confuse your chi". The more crap that is in the air, the worse your Air Bending will be.
Start out by building up your chi in your hands. Instead of using some drastic movement to fire chi from your hands, and slowly "radiate" the chi from your palms in a very delicate way. Feel the air around you, and realize what it is like to move your hands through the air. Realize that WE are constantly moving through the air, and the air does not make space for us to move through. Feel the air merging with your chi, and becoming one with it. Feel like you can control the air as easily as you can control your own chi. Feel the air becoming your chi.
You will know when you connect with the air, because you will feel something strange. At this point, you can move the air just as you would move your chi, and keep in mind to not lose the feeling of the air becoming one with your chi. Realize that whenever the air moves, more air has to move to take its place. You will feel something like this when you move the air around.
Mixing Your Chi with the Air: If you don't know how to let chi out through your whole body and mix it with the air, Air Bending is going to be impossible for you to do. First, you need to feel your chi and then designate the areas you want it to come out of. So, first you need to meditate and visualize your chi coming out from almost every possible place. Once you see your chi come out, you need to make it fuse with the air. This is the hard part, you need to have complete control over it for you to do this. Now, let your chi go into the air and don't force it to do anything else. Once you mix it with the air, try to move it around a little and don't expect any serious results the first time you do this, because it may take a little while for you to get it down.
Gust of Wind: Make a Chi Ball, then visualize the chi turn into air. Then, visualize the ball of air start to spin around , getting faster and faster. Then, visualize the ball split apart in a gust of air toward your face. Don't be discouraged if you don't get it on the first try, because Bending is very hard. Practice this until you can do it easily.
Breeze: First, stand out in the open on a peaceful day with barely any wind. I usually stand up, but you can sit down i you want to. Anyway, imagine yourself in the clouds and relax. Now, visualize a blue sort of dust around you which is the air. Stand in your pose (just do whatever feels right) and imagine the wind slowly circling around you and whipping your face gently. If the wind kicks up even just a little then congratulations but again feel free to experiment a bit.
Dominating Air: Dominating air is the technique of charging the air around you with chi so that you can bend it. First of all, you need to know how to do Chi Radiation, located on the Chi page. So, use chi radiation, but use it with your whole body. So instead of radiating chi out of your hands, radiate it out of your whole body. Keep radiating it and expand the perimeter of chi radiated. In other words, you are going to radiate the chi out further. When it gets at a substantial distance, hold it there for a while, and feel the air drawing close to the chi you radiated.
Wind Summon: Stand in a comfortable position with your hands by your waists. If you can, try to go into a standing meditation if you want greater effect. Now, visualize the power of the Four Winds (North, South, East, and West). Picture them being attached by "strings" to your hands, so that you may move the winds as you please. At this point, with the strings still in mind, slowly begin to raise your hands. This will cause the winds to be drawn towards you. As your hands raise, the wind should kick up. Repeat the process and put your hands above your head if you wish to create more wind. You can also try visualizing something else with four similar symbols. Like 4 horses for example and instead of your chi being strings, they can be reins. Try to focus on one of the winds at first, otherwise it could be a bit difficult. Also try practicing STOPPING already existing winds.
Air Ball: Make a chi ball, then make it bigger and bigger until it is the size of a basketball. Once you have done that, move your hands around and around real fast and get a whole lot of air into it. Be sure to add air pressure by compressing the air ball into a spherical vortex.
Air Ball 2: Focus....clear your mind of everything, close your eyes and count backwards from 25. Once you reach 0, focus all your chi into your hands and form a chi ball. Use Air Bending to grasp some air around you. Mix the chi and air together and you should have an air ball.
Wind Manipulation: Ok, what you are basically doing is changing the duration, strength, and direction of the wind. Start off with the Wind Summon technique and then gradually change your form of visualization (I'll be using the horse one as an example) to suit which aspect you wish to manipulate. For duration, you could just imagine the horses moving longer and try to maintain control. For strength, you could just imagine making the horses go faster and faster. For the direction of the wind, well, imagine making the horses change directions. Again, there are a LOT of different ways to visualize this and Wind Summon. Be creative and do the one that suits you best. Practice this technique and Wind Summon thoroughly before moving on.
Gust: Now, I want you to do the same as you did in the Breeze Technique. Visualize yourself in the clouds surrounded by blue powder or fog, and instead of just making it move, you're going to direct the wind. So, raise your arms over your head and bring them down. As they come down, imagine the blue fog cupping into your hands. Try to feel the cold breeze , and once your hand is back to your chest, imagine a white chord of light coming from your chest and blasting the ball of air away. Lastly, visualize the air forcing its way towards the desired target.
Float: In this technique, you are not going to fly. Instead, you will make a summit float in the air. Try a feather or a piece of tissue. You can either put it on a surface and blow it or throw it into the air, but try this first: Imagine the blue fog again, but in a close up view of the object and wherever you want it to hover. Focus all your chi into that spot and make the spot in your vision a dark blue under the object. Basically just imagine the object in that blue fog and wherever you want it to stop on top of. Just imagine it getting darker and focus your chi into it, and do whatever you think will work.
Mild Air Blast: This technique is basically the one above with a little more action and power, and this move can help. First, visualize yourself in the clouds with that blue fog around you, but then imagine your body going darker until it is basically black. Then, imagine thin chords of light going around your body like veins, then locate the ones in your arms and focus on them. Make them glow brighter and get bigger, and then bring your hands over your head and down. While doing that, imagine the fog cupping in your hands. Now, hold it by your side and feel the cold of the air and imagine those chords again in your hands. Then, very carefully, push your hands forward while imagining those chords glowing so bright that it bursts from your hand and pushes the wind forward. Practice this with either a friend or a piece of tissue.
Air Purification: An easy enough technique to pull off correctly. If done correctly, this will remove all or most of the impurities in the air around you/ the area you focus this technique upon. Stand in a comfortable position, arms at the waist. Now start creating a shield. Add as much energy as you feel is needed for the given situation. Visualize it filled with pure air. Also focus on the edge of the shield as a suction device, pulling the air around you, and releasing regular air. When finished, let the shield merge with the air around you. (When making a shield, just go with your instinct; make a shield however you think it should be made). It helps to know where the source of the impurities are and to visualize them as black smoke.
Air Shield: An air shield is a very useful move in battle. To do this, imagine yourself in either the clouds or the top of a mountain. You need to be standing up for this. So, visualize the place covered in a blue or white fog. Focus on the chi in your arms, and extend your arms to its full reach in front of you and focus all your chi into the air. Just imagine a white substance coming from your hand and into the air and imagine it kind of grabbing the air. Then, pull your arms back into your chest and pulling all the chi and air with you. Now, this will be hard to explain, but shape the air into a shield in front of you by making a frame with your chi, then fill it with air. Whenever something is coming at you, you can just make the shield slightly darker to represent the defense in it. Congratulations if you do this move correctly; it is very tricky.
Air Bending Combat:
Air Bending is known for being almost entirely defensive, however it is reputed to be the most dynamic of the four Bending Arts. Air Benders can overwhelm many opponents at once; however, there is a lack of a finishing move, which is the great weakness of Air Bending. But what they lack of a finishing move, they make up in being able to avoid and evade their opponents. After much research, I found out that it is based on the Chinese martial art known as Baggua, or circle walking. Air Bending is the most passive of the four Bending Arts, as many of its techniques center around mobility, evading and eluding the opponent. Earth Bending is the direct opposite of this. While Air Benders avoid or deflect oncoming attacks, Earth Benders absorb them or overwhelm them with superior force. Air Benders are constantly moving in circles, while Earth Benders require a firm root in one place to effectively Bend.
Air Manipulation: By using circular, evasive movements, Air Benders can build up massive inertia; this buildup of energy is released as massive power. It also allows for wind-based counterattacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust, and Air Benders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts. This is also demonstrated with their use of staffs or fans to increase or create precision within the air currents.
Breath of Wind: Very similar to a standard air jet, but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus is more easily controlled, including narrow jets that can strike targets as small as insects.
Air Funnel: Similar to an air vortex but on a smaller scale, you can use it as a cannon by creating a small air funnel through witch small rock projectiles could be entered through the top and can be fired out at the opposite end.
Combo One: Fatal Sweep: In this technique, what you basically do is punch, punch, and then sweep kick. First, gather the air around your fists and feet. Then, right punch releasing all the air in your fist at your opponent, and move your right foot forward with it, then left punch and do the same thing, moving your left foot forward at the same time. Then, with all the air in your hands gone, bend low while sticking your right foot and leg forward in a gracefully sweeping motion. You basically just swing your leg around while moving your body in the same motion while also releasing and pushing all the air from your foot outwards.
Combo Two: Roundabout: This is quite simple, its basically spinning around holding your arms out while releasing a LOT of air. So, first you have to gather air around your arms, and start spinning around (do this slowly at first) and let the air escape from one arm. Now, collect air back into it while at the same time releasing the air from the second air and so on. It is a great move and once you've mastered it, you can create fierce arcs of wind all around you.
Air Blast: A more offensive move involving a direct pulse or jet of almost solid wind from the hands or feet. The force of the attack is generated more from the Bender's own power rather than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage.
Air Punch/Kick: Another more offensive move than is typical of Air Bending discipline, air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of an Air Bender. This is similar to many Fire Bending abilities and the Air Blast technique, yet in the sense that it involves the firing of compressed or solidified air at the enemy in a non-continuous fashion i.e. the Bender does not create a single great stream of the air.
Air Bomb: A technique which creates a powerful, outward-moving air current in all directions around the Bender. Usually performed after landing on the ground from above, this Air Bending form has great concussive force and the capacity to completely blow away anything within its radius.
Air Ball: An Air Bender can create a compressed ball of air by moving their hands together in a circular motion. This technique has many applications such as levitating small objects or tripping opponents.
Air Vortex: A spinning funnel of air of various sizes. This can be used to trap and disorient opponents or as a potent defense since it will deflect and repel any objects and can even throw them back at the opponent. Sometimes, air vortexes can reach winds up to 125 miles per hour.
Air Wake: By running in a circle and instantly building up huge inertia, a Master Air Bender can shoot a blast of compressed air shaped like the user's body at a target. This move seems to have great concussive force.
Air Blades: A more offensive move than is typical of AIr Bending principle, this involves a focus slicing air current that can cut through stone or timber with relative ease. This is frequently conjured with a staff rather than the body, using the narrow profile of the object to create a more focused and precise air movement. This move could prove fatal if used on an individual.
Air Spout: Similar to the Water Spout technique, Master Air Benders are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish or can maintain it.
Mini-Tornado: This is a smaller scaled version of the Air Vortex technique in which Air Bending Masters can use for both combat and transport. By encircling themselves in a spiraling air current, Masters can travel at high speeds and even ascend near-vertical drops.
Multiple Target Attacks: An Air Bender can send large, wide-spanning waves of air towards multiple enemies with one long, sweeping motion from an Air Bending staff or from the Bender's limbs.
Air Barrier: This is a more defensive technique where the entire body is surrounded by a dome of air that deflects attacks from all directions.
Enhanced Speed: Air Benders can enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them along. Air Benders use this run many times faster than an average human and maintain this for very long periods, allowing them to travel long distances even without gliding or jumping. A master Air Bender can use this technique to briefly run across water.
Enhanced Agility: Air movements can also be used as a levitation aid. Air Benders can jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required for this art makes an Air Bender naturally flexible and agile. Even without actually bending, they can easily maneuver around an opponent by ducking, jumping, side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and create exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat.
Air Shields: The most common defensive tactic of Air Bending involves circling enemies, suddenly changing direction when attacked, and evading by physical movement rather than bending. However, an Air Bender can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect most physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects (though requiring a higher degree of precision).
Flight: A Master Air Bender can achieve this by generating and controlling air currents around their bodies.